PIMS Vancouver Lunchbox Lecture: Dave Fracchia
- Date: 03/10/2017
Simon Fraser University, Harbour Center Campus, Vancouver
The Mathematics of Game Design
Mathematics is integral to every aspect of game development including character and level creation, movement, player input, NPC behaviour, physics simulations, and real-time rendering. Fortunately for game designers, most of this computation is conveniently supplied by software developers and/or handled by existing game engines. However, when designing a game, lots of systems and mechanics are dependent on numbers such as weapons ranges, jump heights, experience points, damage, rewards, currency, etc., many of which can have complex inter-relationships. Although much of the math may be basic, a good understanding of the underlying equations as well as the fields of logic, probability, and statistics can be incredibly beneficial to a designer, especially when it comes to game design and balancing. This lecture will give an overview of how even the most basic knowledge of these fields can benefit a game designer.
Biography: Dave Fracchia is currently a Professor of Professional Practice at the Centre for Digital Media (a joint venture of SFU, UBC, ECUAD and BCIT), where he teaches Game Design. Prior to this he was the Studio Head and Vice President of Technology at Radical Entertainment (an Activision company), Vice President of Technology at Rainmaker/Mainframe Entertainment, Associate Professor in the School of Computing Science at Simon Fraser University, and Postdoctoral Associate / Lecturer in the Mathematics and Computer Science Departments at Yale University. Dave has authored over 50 journal and conference papers, and has over 35 credits in video games (such as Prototype and Destiny), direct-to-video movies (such as Stuart Little and Barbie), and television series (such as ReBoot and Spider-Man).
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Simon Fraser University, Room 1530, Harbour Center Campus.